Xev Quake III model

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#62751
Flamegrape
Participant

quote:


Originally posted by SadGeezer:
Looks great dude, but without wishing to sound sexist or rude or anything, isn’t Xev a little more erm… ample?

[img]images/smiles/icon_biggrin.gif[/img]

Was it done in Poser?


On closer examination, you’re right. After double-checking with my model sheet, I noticed that the hips needed to be wider and the thighs bigger. I got so involved with constructing the costume that I ignored that vital detail. Thanxx.

While in art school, my art history teacher put forth the idea that the fashion industry may be inherently screwed up. It might be the case that all these high fashions are designed by homosexual men that secretly hate women. Hence the toothpick-thin supermodels that actually look like little boys in drag. But actually the truth is more practical. It’s easier to hang cloth on objects that are of a generic skinny manequin, hence the standardized figure of the supermodel. Unfortunately, these designs can’t be sold to most women on the planet. It’s also similar to the reason why Barbie dolls are unreasonably thin: it’s easy for little girls to change Barbie’s clothes.

And no, I didn’t use Poser. There was one person (Elfie, I think her name was) who was working on a Xev model in Poser, but I don’t know what happened to her. We were going to collaborate, but I never heard from her again.

I built the geometry from scratch in 3d Studio Max. I usually start out with cylinder meshes and work from there. That helps explain her initially featureless figure. Male figures are basically cylindrical and females are usually “hourglass-shaped”. (But, of course, there are the usual exceptions.)

I may be able to use the costume I built in 3d Studio Max with Poser. In fact, I got a copy of Poser Pro but I have yet to really play with it.
[img]images/smiles/icon_rolleyes.gif[/img]

[ 24-04-2002: Message edited by: Flamegrape ]