Xev Quake III model
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[img]http://www.flamegrape.com/pic/xev_render_09sep02.jpg[/img]
I finally managed to jump a major technical hurdle. I was finally able to successfully translate my Xev model to the format needed for import into [i]Jedi Knight II[/i]. [b]However[/b], as you can plainly see, I still have a long way to go. A bunch of things went wrong. Her legs and skirt are white, her right hand is suspended and mangled in mid-air, wrong textures on the arms, and her hair is moving around like a bad wig that’s not properly set! LOL!
But beleive it or not, I’m very happy with the progress so far. From all of the stuff I’ve read on message boards, it turns out that many, many other artists are having trouble creating models for [i]JK2[/i]. And although it looks like I’ll have to back up and re-do major steps, I know what I did wrong before. But even though she looks screwed up right now, it was really neat seeing Xev animated with the special model viewer. She is going to look really cool! I can’t wait.