Lexx videogame models
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I’ve got a question. Would people be sad if I could not implement Xev’s cluster lizard roll? If I were to implement it, it would have to substitute the run animation. This might make Xev look really stupid during the play of most of a game. During a game, a player is usually running around most of the time. And if the lizard-roll were to be used, then it would seem like she is rolling around most of the time. Furthermore, all players are able to shoot while running. How would Xev shoot a gun while rolling around on the ground?
My own experienced judgement would be not to use the lizard-roll. HOWEVER, if a real videogame were to be made in the future I don’t think this would be an issue. In a real [i]Lexx[/i] videogame, it would be simple to add another maneuver for the Xev player. All I’m doing right now is use the players from Quake as a template and there are only a certain number of maneuvers available.
However, on the third hand, it may be possible to create a mod that has this extra maneuver. I know it’s possible to somehow implement the grappling-hook weapon that Kai uses. Maybe I just need to research this further. For now, no lizard-roll. [img]images/smiles/icon_sad.gif[/img]