Poser Xev et el
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quote:
Originally posted by elfie:
well just call the site xevvalicious ;D hehe
I like that alot! [img]images/smiles/icon_wink.gif[/img]
quote:
Originally posted by elfie:
— the problem i will have is finding out WHERE to post them/ send them from if you want the objects… my msn mail will only send 1mb at a time & i don’t know how much excite sends at once, but i have probs when it gets over 2mbs. [img]images/smiles/icon_sad.gif[/img]i checked and the s4 outfit is about 5.something mbs zipped — do you know where i can send it/ upload it?
I think I can set up some sort of “public” directory at Flamegrape.Com where anyone can upload files if they have the given username and password. I’ll look into it.
Also, people have sent me large files in the past using some sort of free file transport service. I’ll look into that too.
quote:
Originally posted by elfie:
and how do you export just a face pose i’ve never done that?
It might be just a matter of copying a particular file out of the “Runtime” directory in Poser 4 folder. It’s been a while since I’ve messed around with Poser. But I think I can figure that out too.
quote:
Originally posted by elfie:
how does it work to make characters for quake? will the person you’re playing with have to d/load the model, too or will it just show up? the poser ppl are *verrry* high in polys, are you going to do anything specific with them to make the poly count lower or are ppl with slow ‘puters just up the creek w/out a paddle? [img]images/smiles/icon_biggrin.gif[/img] lol
The very best advice I can give about creating models for Q3A-based games is to consult the information at [url=http://www.planetquake.com/polycount/]Polycount[/url], a webpage dedicated to the subject. It’s [i]very[/i] arcane at first. Look around the site and read some of the tutorials. Find out some information about the shareware programs that it uses. But with me giving you advice, I might be able to speed things up for you.
In order for another person to use and see a custom-made player model, that person will have to have a copy of the model and texture files. Typically, that means a .pk3 file that is about 3 to 6 MB in size. That is why people usually go to websites like [url=http://www.planetquake.com/polycount/]Polycount[/url] to download the latest and most popular characters.
quote:
Originally posted by elfie:
the poser ppl are *verrry* high in polys, are you going to do anything specific with them to make the poly count lower or are ppl with slow ‘puters just up the creek w/out a paddle?
The poser models could only be used for rendering images or animation. For use in videogames, the characters have to have a very low polycount.
It is very likely that in the not-so-distant future, all videogame characters will have polygon counts on the order of poser models. But that day has not arrived yet.
Now that I’m interested in Lexx poser models, I think I would want to create those first. Maybe it’ll be possible to crunch the polygon count of the poser models down to videogame size using tools within 3d Studio MAX. But more than likely, I’d just use the poser model as a reference for building a simpler version.
The hardest part may be the texture maps. The lizardskin texture might not be all that hard. What I’m worried about is Kai’s costume. I’m [b]very[/b] glad that one of the moderators took close-up pictures of Kai’s costume for the moderator’s report. But I need pictures of the [i]back[/i] of his shirt and pants!
quote:
Originally posted by elfie:
i mainly started work on the models just to use to make art for my stories, so anything i’ve got you’re welcome to. i also have a cryopod & 790, lol and stan’s HAT!!! hehe!
kewl!
quote:
Originally posted by elfie:
anyway, i want to play quake online with you when you get them done, lol so long as i get to be KAI! *VBG*
You got it! But Kai’s brace will be a special problem. Either we ignore it’s use and just be happy with all our characters weilding guns, or we create a special mod that would allow it’s use. I’ve never attempted anything like that before. It would be [b][i]very[/i][/b] cool if you could be Kai and use your brace to zap people and also cling to walls and ceilings like Spiderman. I don’t know how practical it’s implementation might be.
I can’t wait to play as Xev! She’s my favorite! [img]images/smiles/icon_biggrin.gif[/img]