Poser Xev et el
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ok – i exported the .pz3 file of xev minus hair and costume, since you have victoria there shouldn’t be any problem opening it. i think it’s small enough i can upload it to my yahoo briefcase so i will do that & post the link in a little bit. (connection is s…l… o…w… today)
yes, i know about the polygon counts/ etc… which was why i wondered how you were going to use a poser person for them! eeps! but if you’re not using poser for the in game models are you making them from scratch? i have some low poly ppl i’ve made in 3d smax if you want them, too. they can be easily customizable — i’ve used the same template to make a cavemen then made the djinn from wishmaster 1 out of him! lol!
::elfie forgets what else was posted, goes to look:: ummm…
theli:
systems such as the ps2 & xbox can handle higher rez & poly characters, but when you’re talking playing on the PC it’s all about the video card & ram, baby. [img]images/smiles/icon_wink.gif[/img] lol i have an 800 mhz processor, voodoo 5 and 256 mbs of ram… that’s about standard these days (for gamers, anyway) and i *still* had problems with nocturne. :eek when i import a poser character into bryce, it says it is over 100k polys… i can’t imagine what kind of resources that would take to render in game play.
i think the best thing to do would be to rebuild the body with lower polys and leave the face intact, that is what most games do these days. if you are going to give her new bones in 3d smax then it wouldn’t be very hard to do at all if you can build a human body in 3d. about 80% of the 3d ppl i make in rhino or 3d studio max i chop the heads off poser characters to use, hehe [img]images/smiles/icon_wink.gif[/img] (but that’s just me… i like to cheat at it, hehe)
::goes to look again::
[b] Originally posted by flamegrape:
Now that I’m interested in Lexx poser models, I think I would want to create those first. Maybe it’ll be possible to crunch the polygon count of the poser models down to videogame size using tools within 3d Studio MAX. But more than likely, I’d just use the poser model as a reference for building a simpler version.[/b]
yes, you can reduce the polycount in 3d smax. the way i do it in rhino is to import the person, the export them at a lower polycount then “re” import them — then i do the work on them.
[b] Originally posted by flamegrape:
The hardest part may be the texture maps. The lizardskin texture might not be all that hard. What I’m worried about is Kai’s costume. I’m very glad that one of the moderators took close-up pictures of Kai’s costume for the moderator’s report. But I need pictures of the back of his shirt and pants![/b]
yes the texture maps will be tough… you’ll have to make their clothes as a part of them rather than on them… piecing the characters together in 3d smax is a good idea, you’ll just have to give them all new bones information but that is very easy (imho) to do.
texture maps! that’ll make or break the models. keep the body poly count low and the face count high and use HUGE high rez maps and they will look awesome.
kai’s brace–
why will this be hard? (i’ve only made charaters for ‘The Sims’ so i dunno anything about making figs FOR a game mod)
Do you need any buildings/ objects/ stuff? (hehe) I do 3d building plans for local construction groups in arGO cad and 3D smax – i know more about modeling buildings/ machinery/ etc than i do ppl & animals. so far ALL of the ppl i’ve made have just been for artwork, no paid projects.
::looking…::
kai’s pants–
i’ll send you high quality screen caps of them, they helped a lot in making kai’s texture map. although, i was quite lazy and haven’t fixed the collar (lol) i’m sure you’ll try much harder than i did. [img]images/smiles/icon_biggrin.gif[/img]
my old abandonded screen cap site has TONS of high quality kai pics. [url=http://www.stormpages.com/elfiefinn/farlexxgrabsMAIN.html]http://www.stormpages.com/elfiefinn/farlexxgrabsMAIN.html [/url]
here is my kai model:
the only postwork that was done was mainly just to the background (which was painted in) and to his eyebrows. each strand of his ‘bangs’ is transmapped – i made da bun in rhino.
::looking::
theli:
i use rhino to make morphs, sometimes i modify the poser part i want to morph, and sometimes i create an entire body part from scratch. i’d most more 3d art for you too look at but i think one remote load is enough per post. [img]images/smiles/icon_biggrin.gif[/img] lol (your website is awesome BTW – i’ll be adding it to my links page – write me if you’d like to chat _giskard@excite.com)
and i use the latest release of Victoria, Ver.2
flamegrape:
glenn got poser pro for me but hasn’t brought it over for me yet, does it work with 3d smax V.3.5?
FX:
did you post all of the images of the kai costume you have?
umm, i’m lost… i’ll come back and post again when i’ve had more caffine. *G* i know i haven’t made myself perfectly clear, this whole post sounds like babbling to me… *VBG*
what am i supposed to do again? :eek hehe.
ps- ACK I went to upload the xev model and it is 20 mbs!!!!! there has GOT to be another way to do this, i will try again. [img]images/smiles/icon_sad.gif[/img] i do remember another way, just forgot whut it is.
[ 30-11-2001: Message edited by: elfie ]
[ 30-11-2001: Message edited by: elfie ]
[ 30-11-2001: Message edited by: elfie ]