Hitman: Game Review
Hitman is a stealth video game developed by IO Interactive. The game was published by Square Enix for Microsoft Windows, PlayStation 4, and Xbox One in an episodic format, starting in March 2016. Ports for Linux and macOS, developed and published by Feral Interactive, were released in February 2017 and June 2017 respectively. It is the sixth entry in the Hitman series. The game’s prologue acts as a prequel to Hitman: Codename 47, while the main game takes place six years after the events of Hitman: Absolution.
Hitman: The Complete First Season was released in January 2017 with all prior content included, except for past Elusive Targets and the PlayStation 4-exclusive Sarajevo Six. Following IO Interactive’s management buyout from Square Enix in 2017, IO Interactive took over digital publishing, while Warner Bros. Interactive Entertainment was contracted for retail distribution. A sequel, titled Hitman 2, was released in 2018.
Jordan King from Trusted Reviews says: “IO Interactive’s Hitman remains the finest stealth title in recent years. It surpassed expectations with its vastly creative episodic format and wonderful range of locations. Playing as Agent 47 across the likes of Sapienza, Hokkaido and Paris was a joy, and continues to provide fuel for experimentation to this day. After parting ways with Square Enix, IO has now released Hitman: GOTY Edition, bringing all new content to the sleuthing adventure.
Hitman’s new iteration bundles together all episodes from the first season alongside Patient Zero, a new campaign that re-invents existing locations with new targets, equipment and outfits to discover. While shorter than I expected, it’s ripe with potential replay value and opportunities for endless murder. After wiping out a routine pair of targets, Agent 47 incidentally activates a slew of sleeper agents scattered across the globe. Conveniently, they’re all hanging around places you’ve visited before.
These personalities range from deranged cult-leaders to evil, mass-murdering authors. IO Interactive’s tongue-in-cheek writing is back in full force, providing us with brilliant moments of incidental humour as we try our best not to get caught.”