Andromeda: Cultures: Perseids

Andromeda: Cultures: Perseids

The Perseids were the first aliens to contact Humans without getting dressed up in green costumes and shouting iggy iggy. They actually look like humans mostly except for a bony face and black eyes.

Andromeda: Cultures: Vedrans

Andromeda: Cultures: Vedrans

Vedrans were the founding members of the Systems Commonwealth and one of the most ancient and intellectual races in the three galaxies.

Babylon 5: Cultures: Minbari

Babylon 5: Cultures: Minbari

The Minbari look exactly like humans except for two features, they are bald and the have an elaborate head bone which protrudes round from the back of the head almost to the eyes. It is supposed to be protective.

Battlestar Galactica: Cultures: Virgon

Battlestar Galactica: Cultures: Virgon

Virgon has gotten the short end of the stick for generations. It is one of the most developed and industrial of the Twelve Colonies of Man, but because of its very close proximity to Caprica, it is often overlooked.

Battlestar Galactica: Cultures: Caprica

Battlestar Galactica: Cultures: Caprica

Caprica is the centre of the Colonial universe. It was the first of the worlds to be colonized by humans over 2000 years ago. The first city was Delphi, which serves as the cultural and historical centerpiece of the Twelve Colonies of Man.

Futurama: Cultures: Mutants

Futurama: Cultures: Mutants

They don’t show up a lot in the series, but they play a pivotal role:  Leela’s homeworld.  That’s right, Leela is a mutant! 

Futurama: Cultures: Omicronians

Futurama: Cultures: Omicronians

The Omicronians, or at least two of them, visit Earth and interact with our main characters only a few times, but make a big impression nonetheless.

Tripping the Rift: Cultures: Synthetics

Tripping the Rift: Cultures: Synthetics

Synthetics are the workhorses of the galaxy. They do all the menial and demeaning labour so that the biologics don’t have to. They come in three flavours; robot, android, and cyborg.

Dune: Cultures: Ixians

Dune: Cultures: Ixians

The Ixians are the technological powerhouse of the Imperium. If its technical, scientific, futuristic or in anyway cool, it was designed and built by the Ixians.

Tripping the Rift: Cultures: godfreaks

Tripping the Rift: Cultures: godfreaks

They band together in Church Groups for mutual protection and wealth. These godfreak group activities include: protesting stemcell research to cure deadly viruses and bombing abortion clinics. Their most recent protest was against the time flight back to the beginning of time.

Dune: Cultures: Fremen

Dune: Cultures: Fremen

The Fremen are the desert nomads of Dune. They’re known for their glowing blue eyes, xenophobia and total aptitude for fighting skills.

Dune: Cultures: Spacing Guild

Dune: Cultures: Spacing Guild

If you were to see members of the spacing guild in a bar, they’d be the wonky bohemians. They would be drinking absinthe.

Tripping the Rift: Cultures: Snozzle

Tripping the Rift: Cultures: Snozzle

Family values, clean streets, mowed lawns, children playing in the clean streets, pristine environment, color television, and clean cities.

Battlestar Galactica: Cultures: Cylons

Battlestar Galactica: Cultures: Cylons

Their original purpose was to make the lives of the colonists easier by performing mundane tasks. However as the Cylons gained popularity the colonists required that more work be performed by their mechanical servants.

The Prisoner: Cultures: Prisoners

The Prisoner: Cultures: Prisoners

I am not a Number. I am a person.
Like most prisons, the citizens of the Village come in many categories, some are chosen for what they know, and some for whom they know.

The Prisoner: Cultures: Warders

The Prisoner: Cultures: Warders

The Warders are those who make sure the Village runs smoothly and that the Prisoners volunteer the required information.

Red Dwarf: Cultures: Skutters

Red Dwarf: Cultures: Skutters

Skutters are the Red Dwarf maintenance robots. They look like hover-mowers with long necks and a beak!   They have some intelligence and it seems that they also have feelings.  

Red Dwarf: Cultures: Cats

Red Dwarf: Cultures: Cats

Three million years ago, Lister smuggled a pregnant cat on board Red Dwarf against the ship’s most stringent regulations. He rather stupidly took a picture of it and when the knowledge of the cats existence came to the attention of the Captain (Hollister) who put him in Holo-sleep for the rest of the voyage.

Red Dwarf: Cultures: Holograms

Red Dwarf: Cultures: Holograms

The concept of the Hologram is not a new one. The technology enables a member of the ships crew can remain a member of the crew despite the normally debilitating effects of death.

Red Dwarf: Cultures: Mechanoids

Red Dwarf: Cultures: Mechanoids

Mechanoids were created to do all the menial tasks that humans find so disagreeable. They are programmed to perform such duties as the ironing, cooking and cleaning.

Red Dwarf: Cultures: Simulants

Red Dwarf: Cultures: Simulants

Simulants are Biomechanical killers created for a war that never took place.  Some of them escaped the dismantling process and now they prowl around deep space searching for a foe worthy of their attention!  They despise humans and all forms of humanoid life, believing them to be the vermin of the universe.

Red Dwarf: Cultures: GELFs

Red Dwarf: Cultures: GELFs

The only nice GELF is a Pleasure GELF which looks like a big green blob. The rest are all baddies.

Babylon 5: Cultures: Shadows

Babylon 5: Cultures: Shadows

The Shadows are thought to be the oldest race in the Galaxy.  Their real name is supposed to be 10,000 characters long and unrepeatable by humans.  A bit impractical don’t you think?