The Prisoner: Technology: Social Conversion Unit

The Prisoner: Technology: Social Conversion Unit

The ultrasonic Social Conversion procedure was developed by formerly disharmonious Number 86 to quickly and efficiently modify the antisocial behavior of Unmutuals to conform to our normal standards of social operation, allowing them to become peaceful, cooperative members of the Village.

The Prisoner: Science: Neuroelectric Facilitator

The Prisoner: Science: Neuroelectric Facilitator

Neuropharmacologist Number 14 invented and developed a machine which translates electrical impulses from REM sleep in sedated individuals into visual and audio signals, thus allowing observation of their dreams on a screen.

The Prisoner: Technology: Forcefield

The Prisoner: Technology: Forcefield

At times it is necessary to provide security to certain areas of the Village while maintaining the illusion of freedom of movement. For this reason, the forcefields were installed at the Town Hall and Administration.

The Prisoner: Science: Rover

The Prisoner: Science: Rover

Rovers, the Village Guardians, roam the Village and its outskirts as a constant reminder that there is no escape.

The Prisoner: Science: Mytol

The Prisoner: Science: Mytol

Mytol is the trade name of one of over 1500 drugs synthesized from the benzodiazepine group after the discovery of substance Ro-5-0690

The Prisoner: Technology: Speedlearn

The Prisoner: Technology: Speedlearn

Speedlearn is a revolutionary educational technique involving a combination of courses designed by a mass education computer known as the General.

The Prisoner: Technology: Supercomputers

The Prisoner: Technology: Supercomputers

The underground control and administrative areas of the Village house many large computers which our staff rely on to interpret events and analyze Village behavior.

The Prisoner: Science: Cloning

The Prisoner: Science: Cloning

Clones appear throughout the Village in different areas, from general laborers to special-case Prisoners and even as a Number 2. It is unclear what the procedure is for clone design.

The Prisoner: Science: Enhanced Hypnosis

The Prisoner: Science: Enhanced Hypnosis

Hypnosis provides a clean and simple way of managing the behavior of individual prisoners when an Infiltrator or Clone may not be practical because of time restraints.

Hitch Hikers Guide to the Galaxy: Science: Babelfish

Hitch Hikers Guide to the Galaxy: Science: Babelfish

The Babel Fish is small, yellow, leechlike and probably the oddest thing in the universe. It feeds on brainwave energy, absorbing all unconscious frequencies and the excreting telepathically a matrix from the conscious frequencies and nerve signals…

Dune: Technology: Hunter-Seeker

Dune: Technology: Hunter-Seeker

The hunter-seeker is a deadly tool of assassins. The tiny floating tadpole-like machine is remotely controlled by an operator not far away from the lethal device.

Dune: Technology: Spice

Dune: Technology: Spice

Melange (me’lange also ma,lanj) n-s, origin uncertain (thought to derive from the ancient Terran Franzh): a. mixture of spice; b. spice of Arrakis (Dune) with geriatric properties first noted by Yanshuph Ashkoko, royal chemist in reign of Shakkad the Wise.

Dune: Technology: Heighliner

Dune: Technology: Heighliner

These asteroid sized space ships are the how most people and cargo are transported between the various planets, moons and systems of the Empire.

Dune: Technology: Ornithopters

Dune: Technology: Ornithopters

Ornithopters, or thopters as they are commonly referred to, are the most common small transport vessels in the Imperium. These ships are capable of carrying 6 passengers, 9 if the back seats are removed.

Dune: Technology: Shields

Dune: Technology: Shields

No respectable house leader or space craft would be caught without a shield. Shields are the most common protection measures in the Dune universe. They prevent any fast moving object from passing through their field. Shields function because of a Holtman field.